﻿/* Copyright (c) 2019 Rick (rick 'at' gibbed 'dot' us)
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would
 *    be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not
 *    be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 *    distribution.
 */

using System;
using System.Collections.Generic;
using System.Linq;

namespace Gibbed.BorderlandsOz.GameInfo.Loaders
{
    internal static class ItemNamePartDefinitionLoader
    {
        public static InfoDictionary<ItemNamePartDefinition> Load()
        {
            try
            {
                var raws = LoaderHelper.DeserializeDump<Dictionary<string, Raw.ItemNamePartDefinition>>(
                    "Item Name Parts");
                return new InfoDictionary<ItemNamePartDefinition>(
                    raws.ToDictionary(kv => kv.Key, CreateItemNamePart));
            }
            catch (Exception e)
            {
                throw new InfoLoadException("failed to load item name parts", e);
            }
        }

        private static ItemNamePartDefinition CreateItemNamePart(
            KeyValuePair<string, Raw.ItemNamePartDefinition> kv)
        {
            var raw = kv.Value;
            return new ItemNamePartDefinition()
            {
                ResourcePath = kv.Key,
                Unique = raw.Unique,
                Name = raw.Name,
            };
        }
    }
}
